Action combat built around swapping, movement freedom, and visible impact feedback.
Item Details
Classes6
Weapons per class3
Swap cooldown0.25s
Active weapon skills4
Section
Action combat
The core loop stays real time and timing-heavy, with melee weight, hit-stop style impact, and direct positioning checks instead of old tab-target pacing.
Section
Weapon swapping
Six classes carry three weapons each, for 18 core weapon identities. Mid-fight swapping lets one class pivot between burst, control, support, or ranged pressure without changing characters.
Section
Responsive controls
Post-beta control work pushed faster sprint starts, cleaner movement cancels, and tighter recovery so dodges and re-engages feel deliberate instead of sticky.
Section
Free movement
Movement and camera now separate cleanly, so you can strafe, retreat, and keep reading boss tells while still attacking in the direction your character is facing.