A timed minigame with five difficulty tiers, longer waits at the top end, and much tighter hook windows.
Item Details
Tiers5
Shortest bite wait5s
Longest bite wait30s
Tightest hook window1s
Section
Reaction loop
Fishing is not a passive background timer. The higher tiers stretch the wait for bites while shrinking the reaction window when the hook appears.
Section
Economy role
It feeds cooking first, then spills into a few side reagents and special catches that support broader profession loops.
Section
Difficulty ramp
The current table climbs from a 5 second hook window at tier 1 down to 1 second at tier 5, turning late fishing into a reflex check rather than an idle task.